Guide to Racial Bonus Stats and Special Abilities
Aug 22, 2013 As far as I know, the Khajiit in Morrowind were Suthay-raht who are digitigrades. I've read some posts on different forums that apparently, they are just that in Oblivion and Skyrim aswell. However, in both Oblivion and Skyrim the Khajiit can actually walk properly on their feet, which would point to the Cathay breed (not -raht). The Khajiit are a beast race that wander the continent in relatively large numbers. Originally from the province of Elsweyr, the Khajiit are easily recognizable thanks to their feline appearance.
This guide serves to list and provide strategies for the various races in The Elder Scrolls V: Skyrim. You'll see what each race looks like, their starting skill bonuses, special abilities, and racial passives. I'll suggest how each might be used, and note my favorite passive bonuses to give you some help choosing a race.
Race: Argonian
Starting Skill Bonuses: +10Lockpicking, +5Alteration, Restoration, Light Armor, Pickpocket, and Sneak
Racial Perks: +50% Resist Disease, Waterbreathing, better Unarmed damage
Special Abilities - Histskin: Health regenerates 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as an Argonian: Argonians are suited to thief-type play, being better at lockpicking from the start. It's a skill that normally takes a bit longer to level, so this is a welcome bonus. Sri B.V.Raman Books : B.V.Raman : Free Download, Borrow, and .. Otherwise, their bonuses are a bit spread out. They're not a great race to play unless you'll lean heaviliy on those thief skills, but in that case will need to decide between this Race or Khajiit. Both have a bonus to unarmed damage, though Khajiit are better at this and have a more focused set of bonus skills. Water-breathing has limited usefulness in Skyrim. Diseases can be a nuisance, so picking Argonian may lead to some more care-free play. You're less likely to become a vampire or get an annoying disease that lowers your carrying capacity or skills.
Racial Perks: +50% Resist Disease, Waterbreathing, better Unarmed damage
Special Abilities - Histskin: Health regenerates 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as an Argonian: Argonians are suited to thief-type play, being better at lockpicking from the start. It's a skill that normally takes a bit longer to level, so this is a welcome bonus. Sri B.V.Raman Books : B.V.Raman : Free Download, Borrow, and .. Otherwise, their bonuses are a bit spread out. They're not a great race to play unless you'll lean heaviliy on those thief skills, but in that case will need to decide between this Race or Khajiit. Both have a bonus to unarmed damage, though Khajiit are better at this and have a more focused set of bonus skills. Water-breathing has limited usefulness in Skyrim. Diseases can be a nuisance, so picking Argonian may lead to some more care-free play. You're less likely to become a vampire or get an annoying disease that lowers your carrying capacity or skills.
Race: Breton
What Breed Of Khajiit Is Mrissi ? : Skyrimmods
Starting Skill Bonuses: +10Conjuration, +5Alteration, Illusion, Restoration, Alchemy, and Speech
Racial Perks: +25% Resist Magic
Special Abilities - Dragonskin: 50% chance to absorb all damage and gain the full Magicka cost of any hostile spells that hit your character for 60 seconds, usable once per day.
Strategies for Playing as a Breton: Bretons can get the highest Magic Resistance in Skyrim. This powerful resist affects all spell damage of any element, and combines with elemental resistances to absorb more damage. Breton make natural summoners, and their conjured allies can help tank for them while they sling spells. This is a good all-around caster, but the Magic Resistance and bonus to Speech and Alchemy makes the Breton Race capable in any role. The best offense is a good defense, as they say.
Racial Perks: +25% Resist Magic
Special Abilities - Dragonskin: 50% chance to absorb all damage and gain the full Magicka cost of any hostile spells that hit your character for 60 seconds, usable once per day.
Strategies for Playing as a Breton: Bretons can get the highest Magic Resistance in Skyrim. This powerful resist affects all spell damage of any element, and combines with elemental resistances to absorb more damage. Breton make natural summoners, and their conjured allies can help tank for them while they sling spells. This is a good all-around caster, but the Magic Resistance and bonus to Speech and Alchemy makes the Breton Race capable in any role. The best offense is a good defense, as they say.
Race: Dark Elf
Starting Skill Bonuses: +10Destruction, +5Alteration, Illusion, Alchemy, Light Armor, and Sneak
Racial Perks: +50% Resist Fire
Special Abilities - Ancestor's Wrath: Any enemies in melee range will take 8 points of fire damage each second for 60 seconds. Usable once per day.
Strategies for Playing as a Dark Elf: Dark elves make excellent casters, and get the most useful resistance type aside from generic Magic Resistance. Ancestor's Wrath counts as a fire shield spell, and does not stack with other shield spells. Use this while running around melee opponents and casting short-range destruction spells for maximum effect. Melee opponents will have a hard time hitting you this way, and take damage from your spells and the shield every moment you're around. This is an active and effective offense early in the game.
Racial Perks: +50% Resist Fire
Special Abilities - Ancestor's Wrath: Any enemies in melee range will take 8 points of fire damage each second for 60 seconds. Usable once per day.
Strategies for Playing as a Dark Elf: Dark elves make excellent casters, and get the most useful resistance type aside from generic Magic Resistance. Ancestor's Wrath counts as a fire shield spell, and does not stack with other shield spells. Use this while running around melee opponents and casting short-range destruction spells for maximum effect. Melee opponents will have a hard time hitting you this way, and take damage from your spells and the shield every moment you're around. This is an active and effective offense early in the game.
Race: High Elf
Starting Skill Bonuses: +10Illusion, +5Alteration, Conjuration, Destruction, Enchanting, and Restoration
Racial Perks: +50 Maximum Magicka
Special Abilities - Highborn: Magicka regenerates 25x faster for 60 seconds. Usable once per day.
Strategies for Playing as a High Elf: Any playstyle that will lean heavily on magic will benefit from being a High Elf. The +50 Magicka bonus is huge, offering 5 levels worth of reward in one racial bonus. Combine that with Highborn, used right before you initiate combat, and you'll have a load of Magicka at your disposal to dish major damage to your enemies. This is incredibly helpful when facing a dragon or a room full of angry monsters. A good all-around choice unless you're making a pure warrior.
Racial Perks: +50 Maximum Magicka
Special Abilities - Highborn: Magicka regenerates 25x faster for 60 seconds. Usable once per day.
Strategies for Playing as a High Elf: Any playstyle that will lean heavily on magic will benefit from being a High Elf. The +50 Magicka bonus is huge, offering 5 levels worth of reward in one racial bonus. Combine that with Highborn, used right before you initiate combat, and you'll have a load of Magicka at your disposal to dish major damage to your enemies. This is incredibly helpful when facing a dragon or a room full of angry monsters. A good all-around choice unless you're making a pure warrior.
Race: Imperial
Starting Skill Bonuses: +10Restoration, +5Block, Heavy Armor, One-handed Weapons, Destruction, and Enchanting
Racial Perks: The Imperial Luck passive ability, which gives extra gold any time you find some
Special Abilities - Voice of the Emperor: Calms all nearby humanoids for 60 seconds, once per day
Strategies for Playing as an Imperial: The Imperial race caters to any playstyle. Getting a bonus to restoration will help either a caster or fighter to heal themselves and allies. Their racial perk is an interesting one. Any time you find gold coins in a treasure chest or as loot on a dead creature's corpse, you'll find anywhere from 2-10 more coins, meaning the minimum gold you'll find from most sources is increased. This is a big percent bonus early in the game, though it weakens later on when the gold piles' average size increases. Voice of the Emperor affects humanoids of any kind, and allows you to stop combat for 60 seconds even against high level opponents.
Racial Perks: The Imperial Luck passive ability, which gives extra gold any time you find some
Special Abilities - Voice of the Emperor: Calms all nearby humanoids for 60 seconds, once per day
Strategies for Playing as an Imperial: The Imperial race caters to any playstyle. Getting a bonus to restoration will help either a caster or fighter to heal themselves and allies. Their racial perk is an interesting one. Any time you find gold coins in a treasure chest or as loot on a dead creature's corpse, you'll find anywhere from 2-10 more coins, meaning the minimum gold you'll find from most sources is increased. This is a big percent bonus early in the game, though it weakens later on when the gold piles' average size increases. Voice of the Emperor affects humanoids of any kind, and allows you to stop combat for 60 seconds even against high level opponents.
Race: Khajiit
Starting Skill Bonuses: +10Sneak, +5Archery, One-handed Weapons, Alchemy, Lockpicking, and Pickpocket
Racial Perks: Claws, which do extra damage (+12) in unarmed combat. This effect does stack with Heavy Armor's Fists of Steel, adding the bracer's armor rating to the punch.
Special Abilities - Night Eye: Improves night vision for 60 seconds, usable multiple times each day unlike other powers.
Strategies for Playing as a Khajiit: Khajiit are the master thieves of Skyrim. They have a heavy bonus to sneak, which facilitates both sneak attacks, slipping by your foes unnoticed and pickpocketing. The race is a master of Unarmed combat. They'll do 12 extra damage when wielding no weapon, which actually makes going weaponless more sensible than actually using one in the early game. Your reach will suffer, but the damage is comparatively huge. You can boost this further by going with the Fists of Steel perk from Heavy Armor, though that Khajiit is not nearly as stealthy it will be exceptional at brawling in Skyrim's Inns. Overall, you're better off using that amazing sneak skill with a dagger for a 15x sneak attack bonus.
Racial Perks: Claws, which do extra damage (+12) in unarmed combat. This effect does stack with Heavy Armor's Fists of Steel, adding the bracer's armor rating to the punch.
Special Abilities - Night Eye: Improves night vision for 60 seconds, usable multiple times each day unlike other powers.
Strategies for Playing as a Khajiit: Khajiit are the master thieves of Skyrim. They have a heavy bonus to sneak, which facilitates both sneak attacks, slipping by your foes unnoticed and pickpocketing. The race is a master of Unarmed combat. They'll do 12 extra damage when wielding no weapon, which actually makes going weaponless more sensible than actually using one in the early game. Your reach will suffer, but the damage is comparatively huge. You can boost this further by going with the Fists of Steel perk from Heavy Armor, though that Khajiit is not nearly as stealthy it will be exceptional at brawling in Skyrim's Inns. Overall, you're better off using that amazing sneak skill with a dagger for a 15x sneak attack bonus.
Race: Nord
Starting Skill Bonuses: +10Two-handed Weapons, +5Block, One-handed Weapons, Smithing, Light Armor, and Speech
Racial Perks: +50% Frost Resistance
Special Abilities - Battle Cry: Makes all targets nearby flee for 30 seconds. Usable once per day, considered a hostile action to NPCs.
Strategies for Playing as a Nord: Nord can use their skills to make a very easy build to play, wielding a two-handed weapon they are skilled at blocking with, wearing light armor for mobility, smithing their own armor and selling at higher prices with the Speech skill. It's a really simple but effective build, that could swap out any of its components for something else. The passive Frost Resistance they get helps against many dragons and some of Skyrim's nastier monsters. Battle Cry can let you scare off enemies to regenerate stamina, scatter them and take them out separately or let you escape with your life. Overall, a good race for a Warrior but poor as a caster compared to other Races.
Racial Perks: +50% Frost Resistance
Special Abilities - Battle Cry: Makes all targets nearby flee for 30 seconds. Usable once per day, considered a hostile action to NPCs.
Strategies for Playing as a Nord: Nord can use their skills to make a very easy build to play, wielding a two-handed weapon they are skilled at blocking with, wearing light armor for mobility, smithing their own armor and selling at higher prices with the Speech skill. It's a really simple but effective build, that could swap out any of its components for something else. The passive Frost Resistance they get helps against many dragons and some of Skyrim's nastier monsters. Battle Cry can let you scare off enemies to regenerate stamina, scatter them and take them out separately or let you escape with your life. Overall, a good race for a Warrior but poor as a caster compared to other Races.
Race: Orc
Starting Skill Bonuses: +10Heavy Armor, +5Block, One-handed Weapons, Smithing, Two-handed Weapons, and Enchanting
Racial Perks: None!
Special Abilities - Berserker Rage: Deal double damage while taking half for 60 seconds. Usable once per day.
Strategies for Playing as an Orc: I consider Breton the best race for their Magic Resistance, which makes them great multitaskers, but Orcs are masters at being a big mean Warrior. Go with a two-hander or sword and shield, and you're set to make and enchant weapons a little better than other Races. Their racial ability is one you will use fairly often, though it does not affect spell damage offensively or defensively. Berserker Rage does archery and melee damage both dealt and received. Use this to get a dragon down fast, facing bosses of any kind, or when you need to clear a room full of melee opponents. It's the best racial special ability in Skyrim by far. Orcs start with access to all Orc Strongholds upon starting the game, while other Races must do a quest to gain entry. This gives you access to shopkeepers and trainers other Races have to work to be able to use. Openemu mac 10.10.5 download.
Racial Perks: None!
Special Abilities - Berserker Rage: Deal double damage while taking half for 60 seconds. Usable once per day.
Strategies for Playing as an Orc: I consider Breton the best race for their Magic Resistance, which makes them great multitaskers, but Orcs are masters at being a big mean Warrior. Go with a two-hander or sword and shield, and you're set to make and enchant weapons a little better than other Races. Their racial ability is one you will use fairly often, though it does not affect spell damage offensively or defensively. Berserker Rage does archery and melee damage both dealt and received. Use this to get a dragon down fast, facing bosses of any kind, or when you need to clear a room full of melee opponents. It's the best racial special ability in Skyrim by far. Orcs start with access to all Orc Strongholds upon starting the game, while other Races must do a quest to gain entry. This gives you access to shopkeepers and trainers other Races have to work to be able to use. Openemu mac 10.10.5 download.
Race: Redguard
Starting Skill Bonuses: +10One-handed Weapons, +5Archery, Block, Smithing, Alteration, and Destruction
Racial Perks: +50% Poison Resistance
Special Abilities - Adrenaline Rush: Regenerate Stamina 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as a Redguard: While Redguard start with a nice weapon bonus, they do not really shine at anything in particular. The Poison Resistance is weak and not as helpful as others, and while Adrenaline Rush is good you can easily use Stamina Potions to accomplish the same. I'd stay away from this Race.
Racial Perks: +50% Poison Resistance
Special Abilities - Adrenaline Rush: Regenerate Stamina 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as a Redguard: While Redguard start with a nice weapon bonus, they do not really shine at anything in particular. The Poison Resistance is weak and not as helpful as others, and while Adrenaline Rush is good you can easily use Stamina Potions to accomplish the same. I'd stay away from this Race.
Race: Wood Elf
Starting Skill Bonuses: +10Archery, +5Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak
Racial Perks: +50% Disease and Poison Resistance
Special Abilities - Command Animal: Forces an Animal to fight for you for 60 seconds. Usable once per day.
Strategies for Playing as a Wood Elf: Wood Elves are the best Archers in Skyrim, but mainly thanks to the starting bonus. A Khajiit can do just as well, given Sneak should be used with Archery. Their Disease and Poison resistance will come in handy in many many situations, as combined they're seen heavily in the game. Command Animal can affect even high level animals like Mammoths and cause them to turn on their allies. Remember to put down your buddy when the effect wears off.
Racial Perks: +50% Disease and Poison Resistance
Special Abilities - Command Animal: Forces an Animal to fight for you for 60 seconds. Usable once per day.
Strategies for Playing as a Wood Elf: Wood Elves are the best Archers in Skyrim, but mainly thanks to the starting bonus. A Khajiit can do just as well, given Sneak should be used with Archery. Their Disease and Poison resistance will come in handy in many many situations, as combined they're seen heavily in the game. Command Animal can affect even high level animals like Mammoths and cause them to turn on their allies. Remember to put down your buddy when the effect wears off.
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SamSkyrim Khajiit Companion
says.khajits are the best for sneak. i like wood elves but they're kind of useless. high elves are the besst majes and orc or imperials are best combat specialists. bretons look good but you can do the same with an imperial or maybe nord.
2nd December 2015 3:02pm
SamuelAlchemy+5
says.I personally feel that if you are looking for a blacksmith then always go for an Orc as they can craft better items so much earlier on in the game. They may not be able to sell them for as much due to their lack of skill in speech but they can craft better equip,net. I had superior steel plates armour and a superior steel greats word with an Orc and that was all before I got to whiterun.
23rd August 2016 6:03am
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Elder Scrolls V: Skyrim Special Edition contains the same ten races that launched with the original game back in 2011. Many players might hop into a new game, choose their favored race and go about the game without ever thinking about the consequences. However, each race in the game has a particular set of advantages, and today we’re going to teach you about every race and racial advantage in Skyrim.
Argonians
The first race on our list, the Argonians, are built for thievery. They feature favored skills towards Lockpicking, Pickpocket, Sneak, Alteration, Restoration and Light Armor. They start off with the Flames and Healing spells, and regenerate health 10X faster for 60 seconds thanks to their Racial Power, Histskin.
Breton
The Bretons are built more around the game’s Magicka system. Their favored skills include Conjuration, Illusion, Restoration, Alchemy, Alteration and Speech. They start off the game with Flames, Healing and Conjure Familiar. Their Racial Power, Dragonskin, allows this race to absorb 50 percent of the Magicka from incoming spells for 60 seconds.
Dark Elf
Dark Elves are one of the few races that are best used when focusing on two playstyles. By using Thief and Mage features, this race has favored skills in Destruction, Illusion, Sneak, Alteration, Alchemy and Light Armor. Their Racial Power, Ancestor’s Wrath, creates a Flame Cloak that damages nearby enemies 10 points for 60 seconds.
High Elf
Players wishing to play as a more offensive based Mage should check out the High Elf race, as their starting spells, Flames, Fury and Healing make them exceptionally dangerous on the battlefield. They also have favored skills in Illusion, Conjuration, Destruction, Alteration, Enchanting and Restoration. This race’s Racial Power, Highborn, allows them to regenerate 25 percent of their maximum Magicka each second.
Imperial
Looking to make your living as a Battlemage? Then the Imperial race is the perfect choice for your character. With highly favored skills like Restoration, Destruction, Enchanting, Block, Heavy Armor and One-Handed, this race is built to dominate the battlefield with magic and muscle. This race starts out with the Flames and Healing spells, and its Racial Power, Voice of the Emperor, calms any nearby people for 60 seconds total.
Khajiit
This race of cat-like creatures is perfect for players looking to build up an offensive Thief character. With favored skills in Sneak, Lockpicking, Pickpocket, One-Handed, Archery, and Alchemy, this race makes the perfect thief/assassin combination. Featuring starting spells like Flames and Healing, and a Racial Power that improves night vision for 60 seconds (Night Eye), this race is perfect for slinking around the dark alleyways of Tamriel.
Nord
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The Nords are a brutal and powerful race, and the raw power of this warrior race shows in their favored skills and Racial Power. Not only does their Racial Power, Battle Cry, cause all nearby enemies to flee for 30 seconds, but their favored skills in Two-Handed, One-Handed, Block, Speech, Light Armor and Smithing make them exceptionally powerful on the battlefield. They also begin with the Flames and Healing spells, which give them a slight use of magicka, though it isn’t one of their stronger abilities.
Orc
The fearsome Orc tribes that roam the land of Tamriel are known for their defensive warrior capabilities. This class is perfect for those who want to be able to take a beating in battle and still keep fighting. With favored skills like Heavy Armor, One-Handed, Two-Handed, Enchanting and Smithing, this race is perfect for providing a solid defense against any enemy. Their Racial Power, Berserk, allows them to inflict double damage in melee combat, while only taking half damage for 60 seconds.
User manual example. Redguard Free 3d female character models.
Often heralded as the most naturally talented warriors in all of Tamriel, this race has favored skills in One-Handed, Archery, Block, Smithing, Alteration and Destruction. Their Racial Power, Adrenaline Rush, allows them to regenerate Stamina 10X faster for 60 seconds, which makes them an almost unstoppable force on the battlefield. This race is perfect for those looking to make their living as a Spellsword, or as a duel-wielding warrior.
Wood Elf
Built for Archery, this race of elves is known for their ability to command animals using their Racial Power, Command Animal. This allows them to ally with beasts of the wild for 60 seconds. They also have highly favored skills, like Archery, Sneak, Lockpicking, Pickpocket, Light Armor and Alchemy. If you prefer the life of a thief, but wish to focus on ranged combat with bows, the Wood Elf is the perfect race to naturally progress towards the Archer skillset.
That’s all the basic information you need to know about the ten races that make up the world of Tamriel in Elder Scrolls V: Skyrim Remastered. While you’re at it, take a look at these tips to help you survive in Skyrim, or head over to our guide on all the Dragon Shout and Word Wall locations hidden throughout Tamriel. We also have a complete guide to help you find all the Standing Stone locations, which offer up special bonuses depending on which one you activate.
You can learn more about each race by picking up the Prima Games Official Strategy Guide. We also have more information about the game available for free in our Elder Scrolls V: Skyrim walkthrough, so be sure to head back over there for more tips and tricks to help you stay alive.